Price: $1,495.00
Duration: 3 days
Time: 10am - 6pm
(Price and time may vary outside USA)
 

Upcoming Class Dates

Click on a date to register.

New York

Boston

Philadelphia

Washington DC

Dubai

Qatar

Kuwait


Dates indicate first day of a multi-day class. Classes usually run over consecutive days.

For additional course dates and availability at our other locations, please contact us.

 

Related Courses

 

Exams

3ds Max Character Animation with Bones & the Character Studio Plugin

Certified Autodesk 3ds Max Authorized Training at FMC Certified Autodesk 3ds Max Authorized Training at FMC Certified Autodesk 3ds Max Authorized Training at FMC Certified Autodesk 3ds Max Authorized Training at FMC

Full 2010 course outlines will be posted shortly...

Overview
This 3ds Max advanced class will focus on learning advanced character rigging, and character animation. This class teaches the use the Bones System that is built into 3ds Max as well as Character Studio with Biped and Physique. Bones allow for custom rigs including multi-legged characters. The Character Studio plugin uses a Biped “primitive” that can utilize footstep creation for two-legged characters.

Topics include

• Bone Tools
Create Bones
Bone Edit Mode
Remove, Connect, Delete, Create Ends, and Refine Bones
Bone Coloring, Fins adjustment, and Properties
Use Edit Poly to customize Bone Objects
Create Character Node

Add Bones into the Mesh
The “DaVinci” pose Do’s and Don’ts
Preparing the mesh for Bone Rigging
Adding Bones into using Mesh Template

Rigging
Mechanical vs. Bone Rigs
Set up a Rig using HI Solver and Sliders
Go over 3 Different Custom Biped Rigs developed by instructor.
Tips and Tricks for succesfull Rigging
Proper usage of Coordinate Systems to prevent Rigging problems
Create Biped, Quadrapeds, Or any Multilegged Character.
Creative use of Controllers and Constaints
What the books don’t show us, but Should!

Character Studio
Biped and Physique and Skinning
Learn Workflows for Successful Rigging
Fitting Biped to a Mesh
Creating Footsteps
Varying Time and Stride length
Footsteps in Track View
Upper body Animation
Freeform Animation
Anchoring
IK Blending
Body Dynamics
Passing Objects
Obstacle Coursed
Motion Capture
Motion Flow
Curve Editing

Skinning
Skin Modifier
Skin Morph and Skin Wrap
Envelopes
Vertex Editing
Weight Tables
Mirror Mode

Animation Techiques
Tip and Tricks On Walk Cycles
Human and Animal Locomotion Techniques
Morph Modifier for Facial Animation

Prerequisites
Intermediate knowledge of 3ds Max