Duration: 3 days
Time: 10am - 6pm
(Price and time may vary outside USA)
Upcoming Class Dates
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Dates indicate first day of a multi-day class. Classes usually run over consecutive days.
For additional course dates and availability at our other locations, please contact us.
Related Courses
Exams
3ds Max Character Animation with Bones & the Character Studio Plugin
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Full 2010 course outlines will be posted shortly...
Overview
This 3ds Max advanced class will focus on learning advanced character rigging, and character animation. This class teaches the use the Bones System that is built into 3ds Max as well as Character Studio with Biped and Physique. Bones allow for custom rigs including multi-legged characters. The Character Studio plugin uses a Biped “primitive” that can utilize footstep creation for two-legged characters.
Topics include
• Bone Tools
• Create Bones
• Bone Edit Mode
• Remove, Connect, Delete, Create Ends, and Refine Bones
• Bone Coloring, Fins adjustment, and Properties
• Use Edit Poly to customize Bone Objects
• Create Character Node
Add Bones into the Mesh
• The “DaVinci” pose Do’s and Don’ts
• Preparing the mesh for Bone Rigging
• Adding Bones into using Mesh Template
Rigging
• Mechanical vs. Bone Rigs
• Set up a Rig using HI Solver and Sliders
• Go over 3 Different Custom Biped Rigs developed by instructor.
• Tips and Tricks for succesfull Rigging
• Proper usage of Coordinate Systems to prevent Rigging problems
• Create Biped, Quadrapeds, Or any Multilegged Character.
• Creative use of Controllers and Constaints
• What the books don’t show us, but Should!
Character Studio
• Biped and Physique and Skinning
• Learn Workflows for Successful Rigging
• Fitting Biped to a Mesh
• Creating Footsteps
• Varying Time and Stride length
• Footsteps in Track View
• Upper body Animation
• Freeform Animation
• Anchoring
• IK Blending
• Body Dynamics
• Passing Objects
• Obstacle Coursed
• Motion Capture
• Motion Flow
• Curve Editing
Skinning
• Skin Modifier
• Skin Morph and Skin Wrap
• Envelopes
• Vertex Editing
• Weight Tables
• Mirror Mode
Animation Techiques
• Tip and Tricks On Walk Cycles
• Human and Animal Locomotion Techniques
• Morph Modifier for Facial Animation
Prerequisites
Intermediate knowledge of 3ds Max










