Price: $2,495.00
Duration: 5 days
Time: 10am - 6pm
(Price and time may vary outside USA)
 

Upcoming Class Dates

Click on a date to register.

New York

Boston

Philadelphia

Washington DC

Orlando

Irvine, CA


Dates indicate first day of a multi-day class. Classes usually run over consecutive days.

For additional course dates and availability at our other locations, please contact us.

 

Related Courses

 

Exams

Advanced Maya: Lighting, Texturing and Rendering


Course Description

Autodesk Maya provides a thorough introduction to Autodesk Maya's modeling, texturing, lighting, and rendering capabilities. The courseware has been created to help new users make the most of this sophisticated application and to broaden the horizons of existing, self-taught users. The material covered in the courseware is designed specifically for professional designers who make up the majority of Autodesk Maya users and includes tutorials designed for professional designers in the game development, architectural, industrial/product design, and interior design industries.

What You'll Learn

  • User interface
  • New project creation
  • Polygon modeling
  • NURBS modeling
  • Lighting, materials, and shading
  • Texture
  • Rendering

Who Should Attend

Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling

Prerequisites

  • Knowledge of OS X and basic computer navigation
  • Experience with 3D modeling is recommended
  • Introduction to Autodesk Maya class or equivalent experience

Course Outline

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Day 1

  • Product modeling
  • Photo-realistic object modeling techniques for commercials
  • Assembling your source material
  • Aligning image planes in Photoshop

Day 2

  • Advanced shading networks
  • Layered texture vs. layered shader
  • Metal: iron, chrome, and copper
  • Glass
  • Creating wrapping textures

Day 3

  • Environment textures
  • Blending colors
  • Facing ratio
  • Math utilities
  • Render layers review
  • Maya vector render engine

Day 4

  • Intro to mental ray shaders
  • Intro to mental ray: ambient occlusion, caustics, global illumination
  • HDRI and final gather

Day 5

  • Lighting and texturing your object
  • Compositing
  • Putting it all together
  • Tweaking shadows, specular, reflection and lighting passes
  • Creating depth of field
  • Outputting the composite