Advanced Maya

5 days

Free student software

Course Description

Autodesk Maya provides a thorough introduction to Autodesk Maya's modeling, texturing, lighting, and rendering capabilities. The courseware has been created to help new users make the most of this sophisticated application and to broaden the horizons of existing, self-taught users. The material covered in the courseware is designed specifically for professional designers who make up the majority of Autodesk Maya users and includes tutorials designed for professional designers in the game development, architectural, industrial/product design, and interior design industries.

What You'll Learn

  • User interface
  • New project creation
  • Polygon modeling
  • NURBS modeling
  • Lighting, materials, and shading
  • Texture
  • Rendering

Who Should Attend

Professionals who want unparalleled creative freedom, productivity, and precision for producing superb 3D modeling

Prerequisites

  • Knowledge of OS X and basic computer navigation
  • Experience with 3D modeling is recommended
  • Introduction to Autodesk Maya class or equivalent experience

Course Outline

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Day 1: Planning, Workflows, and Hard Surface Modeling

  • Discussion of real time and cinematic rendering workflows and related planning and resources required
  • Review of the Autodesk Maya interface and toolsets required for advanced modeling
  • Hard Surface Modeling techniques for real time and cinematic playback applications
  • Complex hard surface models using low and high polly strategies

Day 2: Organic Modeling, Textures and Architectural Projects

  • Organic modeling of the human form, animals, and custom characters using high and low polly strategies
  • Organic modeling of soft goods, cloth and furniture items using Maya’s nCloth and nDynamics
  • UV unwrapping strategies for hard surface and organic models
  • Class project: building an interior space to scale as a team for real time and cinematic rendering applications

Day 3: Advanced Texturing, Advanced UV Unwrapping and Lighting

  • UV Unwrapping workflows and strategies for real time and cinematic rendering
  • Using Multiple UV sets
  • Texturing using accessory programs discussion and an introduction to Autodesk Mudbox
  • Advances lighting models for products, interior and exterior spaces including Global illumination, Image Based Lighting, and Ambient Occlusion
  • Advanced Mental Ray rendering engine tips and techniques (Maya 2016 and prior users)
  • Using the Arnold rendering engine (Maya 2017 and later)

Day 4: Advanced Animation Techniques, Rigging for Animation, MEL, Dynamics Simulations

  • Animation Fundamentals review, using Voice Over for Lip-sync and reference video for timing and performances
  • Prop Rigging for animation
  • Character Rigging, Character Setup and Character Animation
  • An introduction to the MEL programing language
  • Using Maya’s Dynamic Simulations to create realistic animations

Day 5: Batch Rendering, Compositing, and Final Output

  • Using playlists and VO recordings to create a Leica Reel or animated storyboard
  • Render Setup, Render Farms, 3rd party rendering services, and a discussion of all the maya compatible render engines
  • Compositing strategies using Photoshop After Effects, Nuke or Autodesk Composite
  • Final Grading and Output of shots for Editing and final Sound Design
  • Making Sure VO playback is synchronized with our animation