Introduction to Unity 3D

5 days

Course Description

Unity 3D is the world's leading real-time creation platform, used to create nearly half of the world's games. This is Unity’s official series of lesson modules designed to prepare you for the Unity Certified 3D Artist exam, the certification for 3D artists who work with the Unity platform. This comprehensive course will cover game development techniques including optimizing game assets, environment building, game testing, and game publishing. It will build overall problem solving skills for game development and prepare students for the Unity 3D Artist Certification Exam.

Who Should Attend

Any 3D Artist who has limited experience with using Unity for real-time rendering for 1-2 years, and are ready to bring their existing skills up to a professional standard.

Prerequisites

This course is an introduction to Unity for 3D Artists best suited for new users or those with one to two years of Unity experience. Nonlinear video editing experience recommended. 3D animation experience recommended. (Prior experience beneficial but are not necessary.)

Course Outline

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Module One - Introduction

  • Overview of the course
  • Introduction to the Unity Certified 3D Artist Specialization
  • Overview of the Unity Certified 3D Artist Exam
  • The Art of Game Design
  • End to End Game Development

Module Two - Asset Creation and Management

  • 3D Asset Modeling for Game Engines
  • Asset Import and Configuration
  • Material Creation
  • Prefab Creation

Module Three - Lighting, Reflection and Post Processing Effects

  • Lighting with a Skybox
  • Creating Lights and Configuring Lighting Settings
  • Working with HDR Lighting
  • Tuning Reflection
  • Creating Post Processing Effects

Module Four - Integrating Scripts for Scene Interactions

  • UI Design
  • Adding Interactivity
  • Interpreting for XR Development

Module Five - Character Setup and Animation

  • Setting Up a Character Controller
  • Character Deformation and Constraints Problem Solving
  • Creating the Player Animator Controller
  • Creating the Player Camera
  • Working with Collaborate

Module Six - Creating Cutscenes in Unity

  • Developing a Cutscene
  • Creating LOD Groups
  • Creating Particle Effects
  • Creating Camera Shots
  • Animating Cameras and Working with Timeline
  • Creating the skip button

Module Seven - Game Publishing

  • Publishing the Game
  • Platform Specific Formats for Game Publishing
  • Mobile and Desktop Gaming Formats