Introduction to NVIDIA Omniverse

2 days

Course Description

This class is designed for new and experienced staff working in industries that include: Architectural, Engineering, Construction, Product Development, Entertainment, Interactive Media, Video Game, Simulation, and Science & Research. New workflows and technologies introduced in this class allow for unrestricted collaboration across a large ecosystem of existing applications, regardless of their physical location, as well as introducing exciting Real-Time Simulation and Rendering tools.

Objectives

What you'll learn:

  • Define the different components and technologies that make up the NVIDIA Omniverse
  • Deploy Omniverse based on their collaboration needs
  • Install connectors to allow their existing applications to collaborate with any Omniverse
  • Use Omniverse native applications to create, visualize, light, render and simulate: new constriction, products, game assets, and virtual worlds.
  • Export visualizations as still images, animations, video game assets, and Virtual and Augmented Reality experiences.

Prerequisites

Recommended Knowledge:

  • Basic general computer experience
  • Basic understanding of topics including interactive media, video games, simulation, and product development.

Required Equipment

  • Windows 10
  • SSD with 50GB free space
  • NVIDIA RTX Graphics Card
  • Internet Connection (50 to 100 Mbps download speeds recommended)
  • Dual monitor or second computer
  • Unreal Engine 4 installed (free install, recommended)
  • Adobe Photoshop or Substance Painter Installed (suggested)

Course Outline

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Day 1:

  • Review of Syllabus and Course Goals
  • Introduction to NVIDIA Omniverse platform
  • Presentation of Omniverse: Utilities, Kit, Apps, Connectors, Services, and key technologies
  • Deployment of NVIDIA Omniverse based on ‘collaboration needs’ and ‘location of collaborators’
  • Introduction to Omniverse CREATE
  • Introduction to connected applications
  • Create and render an AE&C asset by adding realistic lighting and organic models such as trees, grasses, and landscaping
  • Assigning and replacing materials
  • Creating a unique scene using assets from connected applications, or from assets that will be supplied
  • Review of Day 1 topics
  • Q&A and Lab Time

Day 2:

  • Introduction to simulations and simulation technologies within the Omniverse platform
  • Introduction to Rigid Body simulations for physical interactions and simulation of objects
  • Introduction to FLOW extension for fire and smoke
  • Introduction to BLAST extension for creating destructible objects
  • Introduction to Particle Simulations used for creating liquid in containers simulations
  • Working with LIGHTS in the Omniverse and Real-Time Rendering
  • Creating compelling indoor, outdoor, and studio lighting
  • Working with native Omniverse materials and material templates
  • Importing and converting materials into Omniverse compatible materials
  • Working with imported animation from connected apps
  • Creating lip-sync and facial animation using NVIDIA Audio2Face
  • Storytelling through animation using NVIDIA Machinima
  • Review of Day 2 topics
  • Q&A and Lab Time

Your Instructor

About Sean Callan

Sean has been modeling for 15 years and has practical experience creating both hard surface and organic models for TV/film and real time simulations. He graduated with a BFA in Animation from the International Academy of Design in 2002 and is a Certified Maya Instructor who teaches at Future Media Concepts (an Autodesk certified training center). He also heads up a small collaboration of artists who create many Pilot TV show concepts from beginning to end and visualizations for various clients including Cake Mix and Hasbro Studios.